Plaid Hat Games’ new title Dead of Winter is available for pre-order.
It’s the first in a planned series of “meta-cooperative” (their phrase) games in a series titled Crossroads. So WTF is a meta-cooperative game?
It puts 2-5 players together in a small, weakened colony of survivors in a world where most of humanity are either dead or diseased, flesh-craving monsters. Each player leads a faction of survivors with dozens of different characters in the game.
Dead of Winter is a meta-cooperative psychological survival game. This means players are working together toward one common victory condition—but for each individual player to achieve victory, they must also complete their personal secret objective.
Sounds pretty dope to me!
You can pre-order to get some promo goodies and a vote on what the next game in the series will be from Plaid Hat’s store.
The app I work on when not playing board games was released yesterday. If you’re an iOS user go check it out. I’m @eeeee on there, find me. There is a Look at the Moon collection for board games related content, you can find it under my user profile.
Ultravisual is here!
After almost eight months of development and a small truckload of coffee from Brooklyn Roasting, we are excited to announce that Ultravisual is live in the App Store! And, not like we’re biased or anything, but you should totally go download it. It’s free.
Ultravisual is what we’re calling a “visual publishing platform.” It’s an app for discovering, creating, and sharing streams of visuals — photos, videos, and GIFs curated together in seamless, swipe-able, scrollable collections. Sort of like if Tumblr, Vine, and Pinterest had a baby together, and that baby was a beautiful iOS app.
So a big thank you to all our beta testers and a big welcome to all our new users. We’re looking forward to seeing what you create. Don’t be shy about sending us your reactions, thoughts, ideas, improvements, cookies, puppies, cookies made in the shape of puppies and other things. You can reach us at email@example.com, at twitter.com/ultravisualapp, and on Ultravisual itself (duh) at @uvteam.
The Uncommons Backers and Friends Party
Because someone (not me) is awesome, last night I ended up at the pre-launch party for the new board game cafe in the NYU area, The Uncommons. There was coffee and cupcakes and most importantly plenty of games.
We got in 4 plays over the course of the night…
First was some classic vanilla Carcassonne. It was a fresh copy so I even got to punch out the tiles. After playing so much with the expansions, it’s kind of odd going back to just the base set, but in a way it’s better, especially for two people.
After that, at the recommendation and instruction of staffer James, we learned the Reiner Knizia game Battle Line. It’s pretty dope. It shares a core card-counting mechanic with Lost Cities but adds a touch of poker and a smidge of area domination to make for a very tense and fun game. We immediately played a second game after finishing the first. Highly recommended. I bought a copy.
Last, we played Citadels. It’s still ok! Was fun playing the two player variant as you can try to create some combos with your two roles each turn. I just get the feeling every time I play it that I’d rather play a real hidden identity game like Coup or a real tableau game like Race for the Galaxy. It has it’s moments though, there is definitely fun to be found in a well timed Thief play.
Congratulations to the owners and staff of The Uncommons for getting the place off the ground. It’s a welcoming space that’s a great place to game for a couple hours.
Does anyone have recommendations for boardgames for couples? Not the sexy kind, just something to play over a couple of beers, rather than just watch TV?
My favorite two-player board games are:
1.) Coda — quick and light
2.) Pecking Order — a great bluffing game
3.) Carcassonne: The City — Be prepared for friendly post-game arguments.
Would anyone else like to help out?
Off the top of my head — A Few Acres of Snow and Android: Netrunner are both great two player games. Race for Galaxy works well with two and scales up for more players when that’s an option. It’s also quite portable (it’s essentially just a deck of cards) so it’s easy to take on trips.
Hey. Long time. New job, lots of work. Even more straight up stuff, you know. Some time for games, less time for writing. Mostly just a lot KoT. It’s ok. Played Citadels a couple times, also ok!
Stefan Feld’s Trajan, on the other hand, is far from merely ok. It’s downright good, but it is daunting. This is a game which features multiple area control rulesets. There is a scoring track, a time track (4 times around the track 4 times is a game, not a typo), an influence track, resource cards, resource tokens (in no way related to resource cards), action tokens, action token modifiers, special ability tokens, and end of game bonus scoring tokens. Players must build sets of cards and build sets of tokens, but there are different rules for how and when each are scored. Oh, and by the way the whole time you’re playing Mancala and if you beef that up you’re completely screwed.
But you know what? It all works, really well. Trajan is motherfucking elegant. The crazy quarter year, quarter quarter year thing? Gold. The tokens which are wild cards for other types of tokens? Gold. The citizen demand’s mechanic, the senate tiebreak rule, the tokens you flip over for diminished effect, the shape of the ships, the crazy New Yorker cover-style map perspective. It’s all gold.
Trajan is top-shelf gaming. Get it. Play it.